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Welcome to Pack 461!

We are a Cub Scout Pack of about 25 boys in kindergarten through 5th grade. Cub Scouts do things, go places, and earn awards!

We have been meeting at Saint Jane Frances de Chantal Parish in Bethesda, MD since 1954, and most of our boys attend Ashburton Elementary School or St. Jane de Chantal Catholic School.  Our Pack is open to any boy in grades K to 5 who can regularly attend our meetings in the cafeteria  at St. Jane de Chantal Catholic School (9525 Old Georgetown Road, Bethesda, MD 20814).

During the school year our meetings are typically held on the first and 3rd Wednesday evenings between 6.30pm and 7.30pm. Please come and visit us! Park behind the church and walk up the hill towards the school, go past the awning and down the ramp around the corner to get to the cafeteria.

Please visit our Cub Scout Pack 461 Store to register with our BSA Pack for School Year 2023 – 2024

Youth Joining the Pack

For new members the national registration includes a one-time joining fee of $25 and an annual fee of $80. However, it does not include the separate Pack 461 annual dues to support our activities ($120) which include the pack Class-B T-shirt.

Returning scouts can pay the 2023-24 $200 dues online

Starting this Fall 2023 an annual Council Participation Fee of $80.00 will be assessed to all youth participating in Cub Scouts. More information is available here:

For more information email Commitee Chair, Mauro Tiso,

Raingutter Regatta Overview & Rules

Raingutter Regatta is an annual event that requires cub scouts to build a sail boat utilizing the parts contained in the official BSA Raingutter Regatta trimaran kit. The boats are then raced down a length of water-filled rain gutters, powered by the boy blowing into the sail through a soda straw. Boys only race against other boys in their rank. Each boy will race in several heats and the fastest boat for each den will determine a winner.

1. Each boat should race 1 time in each lane.

2. The race begins once the official starter has placed the competing boats against the back wall of the gutter and commands the Scouts to “GO!”

3. On the starter’s command, the Scouts will blow through the straw into the sail of their boat in order to advance them through the water. The boat can only be propelled by blowing into the sail. Once the race has begun, the Scout CANNOT touch his boat.

4. If a boat capsizes or becomes stuck it will righted by a race official only.

5. If a boat is touched by any part of the Scout’s body or their straw, then the Scout’s boat will be returned to the starting position to continue racing.

6. The first boat to impact the end of the Raingutter with its bow (front) will be considered the winner of that heat. The finish line official will have the final and ONLY say in determining the winner of that heat.

7. A race winner is chosen for each den and for the pack.

Open House Pack Meeting

Event: Pack 461 Icebreaker
Where: Fleming Park, 9929 Fleming Ave, Bethesda, MD 20814
When: Sep 13, 2023 6:30pm-7.45pm

Welcome back to a new school year of fun Cub Scouts’ activities.
Our recruiting event is on Sep 13, 2023 at 6:30pm-8pm a the local Fleming Park.
This is a full Pack meeting for an icebreaker and to get back into scouting for the new year. Please come with your Pack461 class B shirt or uniform.

We are inviting friends and new families at the event to learn about Scouts and to socialize with the pack.
Opening ceremonies will include the pledge, scout oath, and scout law. There will be some scout skill building, we will play capture the flag and/or take a short hike on the trail nearby. We also plan to have pizza and snacks!

The Adventure Starts Now!

Cub Scouts is a year-round family program designed for boys in K through 5th grade.   Pack 461 provides a lively Cub Scouting experience with activities that capture the interest of boys and often incorporate the entire family, including siblings.  Our Cubs learn essential skills and enjoyment of outdoor activities, community involvement, personal safety, and stewardship of the environment.

Make Friends. Take Hikes. Discover Trails. Visit Museums. Earn Badges. Launch Rockets. Race Pinewood Derby Cars. Camp Out. Roast Marshmallows. Have Fun. Help Others. Build Character. Learn Games. Gain Confidence. Work Together. Learn.

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